Chroma is Warframe's version of a playable dragon, utilizing elemental effects to dominate the battlefield. Exhale a stream of elemental damage, empower yourself with various auras, and even turn your pelt into a dragon turret. If you're looking for a tank that can dish out some respectable weapon damage, consider farming for Chroma.
Related: Warframe: Angels Of The Zariman Quest Walkthrough
Once you get your hands on Chroma, you'll need to create a good build and get an understanding of each ability. This guide will go over how to craft Chroma and his Prime variant, how each ability works, cover all of Chroma's augment mods, and we'll showcase two builds that take full advantage of Chroma's abilities.
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Updated February 11, 2023, by Charles Burgar: Chroma is a staple boss killer for some of Warframe's toughest fights. To help turn Chroma into the ultimate Eidolon slayer, we've updated this guide with updated information on all of Chroma's abilities, where to get his augment mods, and we've added a subsection explaining which Archon Shards work best on Chroma.
How To Craft Chroma
Chroma's Blueprint is obtained upon completing "The New Strange" quest, with the rest of his parts dropping from Star Chart Junctions. The exact drop locations for Chroma are as follows:
- Chroma Blueprint: "The New Strange," unlocked from the Europa Junction.
- Chroma Neuroptics: Complete the Saturn Junction.
- Chroma Chassis: Complete the Uranus Junction.
- Chroma Systems: Complete the Neptune Junction.
Unfortunately, that's not all you need to make Chroma. Each Chroma component also requires a crafted part from Frost, Ember, Saryn, and Volt. You won't unlock Saryn's boss fight until you reach Sedna, so you won't be able to craft Chroma until you've nearly cleared the Star Chart. We'll list these subparts in an expandable section below for players who don't have these parts crafted yet.
Chroma Blueprint
Drop Source | "The New Strange" quest reward |
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Crafting Costs |
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Crafting Time | 72 Hours |
Chroma Neuroptics
Drop Source | Saturn Junction |
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Crafting Costs |
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Crafting Time | 12 Hours |
Chroma Chassis
Drop Source | Uranus Junction |
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Crafting Costs |
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Crafting Time | 12 Hours |
Chroma Systems
Drop Source | Neptune Junction |
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Crafting Costs |
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Crafting Time | 12 Hours |
Additional Crafting Requirements |
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Volt Neuroptics
Drop Source | Clan Dojo (Tenno Lab) |
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Crafting Costs |
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Crafting Time | 12 Hours |
Ember Neuroptics
Drop Source | Tethys, Saturn (38.72% drop chance) |
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Crafting Costs |
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Crafting Time | 12 Hours |
Frost Chassis
Drop Source | Exta, Ceres (38.72% drop chance) |
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Crafting Costs |
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Crafting Time | 12 Hours |
Saryn Systems
Drop Source | Merrow, Sedna (22.56% drop chance) |
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Crafting Costs |
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Crafting Time | 12 Hours |
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How To Craft Chroma Prime
Unlike default Chroma, the Prime version does not require any additional Warframe components.
Chroma Prime is currently in the Prime Vault, preventing his Relics from dropping in-game. Any Relics or Chroma Prime parts obtained before this vaulting may still be used. You may also trade for Chroma Prime's component blueprints or Relics from other players through Warframe's trading system.
Chroma Prime Blueprint
Drop Source |
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Crafting Costs |
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Crafting Time | 72 Hours |
Chroma Prime Neuroptics
Drop Source |
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Crafting Costs |
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Crafting Time | 12 Hours |
Chroma Prime Chassis
Drop Source |
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Crafting Costs |
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Crafting Time | 12 Hours |
Chroma Prime Systems
Drop Source |
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Crafting Costs |
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Crafting Time | 12 Hours |
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Related: Warframe: A Complete Guide To Focus 3.0
Chroma Abilities
Stats
Chroma | Chroma Prime |
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Passive
Passive: Wings sprout for an additional jump and bullet jump.
Despite the wording, this passive does not grant you a third jump and a second bullet jump; the extra jump is mutually exclusive. For example, you can bullet jump twice and jump once in the air, or you can bullet jump once and jump twice in the air.
Chroma has a hidden passive that allows you to set your abilities' damage type. Your Chroma's main emissive color determines which element they'll have selected when a mission begins. Each element is selected with the following colors:
- Cold: Light blue, white, and black colors
- Electricity: Dark blue and purple colors
- Heat: Red, orange, and yellow colors
- Toxin: Green colors
You do not need to purchase a color palette to benefit from this feature. Additionally, you may swap your element mid-mission by tapping the Spectral Scream ability. This chosen element only affects your abilities, not your weapons.
Spectral Scream
Spectral Scream: Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.
Spectral Scream Stats | |||
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Drain | Initial Cast: 10 Energy | ||
Drain: 3 Energy per second | |||
Range | 10 Meters | ||
Status Chance | 100% | ||
Damage | 400 [Element Selected] per second | ||
Applicable Mods | |||
Duration | Range | Efficiency | Strength |
Affects Energy drain while < 175% Efficiency | Affects ability range | Affects cast and channeling Energy costs | Affects damage output |
Spectral Scream is a channeled ability that causes Chroma to exhale a small cone of elemental damage. The damage of Spectral Scream is determined by your currently selected element, something you can change by tapping this ability. You cannot change Spectral Scream's damage type while it is active.
You cannot use weapons while Spectral Scream is active, but you can use melee weapons and other abilities. It doesn't restrict your movement either. With that said, Spectral Scream does pitiful damage and doesn't scale well into Steel Path content. Modding for Range only grants a small length bonus to Chroma's breath attack, so this ability isn't even a good option for rapidly applying status ailments. We highly recommend you subsume Spectral Scream for something else; it's easily Chroma's worst ability.
Elemental Ward
Elemental Ward: Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.
Elemental Ward Stats | |||
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Drain | 50 Energy | ||
Range | 12 Meters | ||
Duration | Elemental Ward: 35 Seconds | ||
Swap Buff (Toxin): 3 Seconds | |||
Buffs | Cold: +150 Armor | ||
Electricity: +100 Shield Capacity | |||
Heat: +200 Health | |||
Toxin: +35% Reload Speed and Holster Damage | |||
Auras | Cold: Reflect projectiles back at enemies, dealing 3x more damage. | ||
Electricity: Damage taken is released in electrical arcs, dealing 10x more damage in a 10-meter radius. | |||
Heat: Nearby enemies take Heat damage per second. | |||
Toxin: Nearby enemies occasionally take Toxin damage. | |||
Aura Status Chance | Cold: 25% | ||
Electricity: 25% | |||
Heat: 10% | |||
Toxin: 50% | |||
Applicable Mods | |||
Duration | Range | Efficiency | Strength |
Affects ability duration and buff magnitude for Toxin | Affects aura ranges and Electricity arc radius | Affects cast Energy cost | Affects buff magnitude, damage output, and aura status chance (excluding Toxin) |
Elemental Ward projects an aura around Chroma for the ability's duration. The aura's effects are determined by your selected element type:
- Cold: Gain Armor (a percentage of your base Armor), reflect projectiles when attacked, and inflict Cold status when projectiles hit targets.
- Electricity: Gain Shields (a percentage of your base, level 0 Shields), convert damage taken into electrical discharges, and inflict Electricity status when the lightning hits someone.
- Heat: Gain Health (a percentage of your base, level 0 Health), damage enemies near you, and inflict Heat status to nearby targets.
- Toxin: Gain reload speed (35% by default) and bonus damage for 3 seconds upon swapping weapons. Your aura will occasionally damage nearby enemies with Toxin, inflicting Toxin status when an enemy is damaged by the aura.
Allies within the aura's radius also gain a copy of your current Elemental Ward. Multiple Elemental Wards do not stack, even if they're different elements. In general, most players use the Cold version to gain a massive boost to their armor, increasing Chroma's survivability. The Cold aura can also reflect physical projectiles such as Bombard rockets. Most buffs scale with Strength except Toxin's reload speed which scales off Duration. Status chance can be modded with Strength for every element but Heat.
Vex Armor
Vex Armor: When Shields are hit, Chroma and nearby allies' Armor grow stronger. When Health takes a hit, weapon damage increases.
Vex Armor counts as a damage ability for the purposes of Helminth. You may not subsume Roar or Eclipse on Chroma unless you replace Vex Armor. Elemental skills with damage-boosting augments—Smite, and Shock—may be subsumed as normal.
Vex Armor Stats | |||
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Drain | 75 Energy | ||
Range | 18 Meters | ||
Duration | 25 Seconds | ||
Buffs | Armor: 350% | ||
Weapon Damage: 275% | |||
Applicable Mods | |||
Duration | Range | Efficiency | Strength |
Affects ability duration | Affects ability radius | Affects cast Energy cost | Affects buff magnitude |
Vex Armor grants Chroma one of two buffs when you take damage. Shield damage grants a massive multiplier to your base armor value, stacking additively with armor mods like Steel Fiber. Health damage grants a base damage multiplier for all weapons, stacking additively with base damage mods—Serration, Hornet Strike, etc. Both effects may be active at once.
Each effect has a maximum magnitude that's displayed in your ability tab. By default, you can increase your armor by 350% and damage by 275%, affected by Ability Strength mods. Most Chroma builds focus on scaling as much Strength as possible to maximize the effects of Vex Armor. It's worth noting that you can't reach Vex Armor's maximum armor buff from your base shields. You'll need to either recharge your shields or increase your shield capacity to gain the maximum Armor buff.
Since Vex Armor grants base damage, it's recommended to drop Serration and other base damage mods from your builds if you're running Chroma, as elemental and faction mods will grant far more damage. Vex Armor may be recast, refreshing the ability's duration while retaining your current buff values. Spec for Strength to get the most out of this ability.
Effigy
Effigy: Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
Effigy Stats | |||
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Drain | Initial Cast: 50 Energy | ||
Drain: 10 Energy per second | |||
Health | 8,000 | ||
Damage | 400 [Element Selected] per second | ||
Credit Buffs | Extra Credit Chance: 60% | ||
Credit Multiplier: 2x | |||
Speed Increase | 20% | ||
Armor Reduction | 50% | ||
Applicable Mods | |||
Duration | Range | Efficiency | Strength |
Affects Energy drain while < 175% Efficiency | Affects ability range and stun radius | Affects cast and channeling Energy costs | Affects damage output |
Effigy sheds Chroma's pelt and turns it into a stationary turret, damaging nearby foes with a Spectral Scream attack and an occasional crowd control slam. Enemies that die from the Effigy turret have a 60% chance of dropping additional Credits, and all targets that die within ten meters of your Effigy will drop twice as many Credits. All Credit effects cannot be modded.
Shedding Chroma's pelt leaves you more vulnerable for a time, halving your current armor rating. You also gain a 20% movement speed increase while Effigy is active. Both effects can't be modded for. The Effigy's Spectral Scream range, total HP, and damage are affected by mods. Effigy's damage is also affected by the damage aura from Vex Armor.
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Related: Warframe: Gyre Complete Guide – Drops, Abilities, And Builds
Chroma Augments
Chroma has four augment mods for players to choose from, one for each ability. Each augment mod may be purchased from the Perrin Sequence or Cephalon Suda Syndicates for 25,000 Standing each. You'll need to be at max rank with either Syndicate to purchase these augment mods. If you don't have either Syndicate leveled, these mods may be traded between players.
Afterburn
Afterburn: Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile, dealing 100 damage for each second the ability was active, up to a maximum of 500 damage.
Using Spectral Scream will build up a damage stack on your HUD. When Spectral Scream is deactivated, a projectile will launch from Chroma that deals the listed damage. You'll build 100 damage per second by default, capping at 500 damage after five seconds of continuous use. The damage ramp-up and cap are both affected by Ability Strength. Since this mod is usable in PvP, Afterburn's base stats are exceptionally low and not worth using in any PvE build.
Everlasting Ward
Everlasting Ward: Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
Everlasting Ward makes your second ability far better for supporting allies. Allies that leave the radius of Elemental Ward will retain its effects for the rest of the ability's duration. For example, if your Elemental Ward lasts for 30 seconds and an ally leaves when it hits 20, they'll have the buff for the next 20 seconds. This makes it far easier to buff your team with Elemental Ward without having to play near allies. Everlasting Ward works with subsumed Elemental Ward on other Warframes.
Vexing Retaliation
Vexing Retaliation: Vex Armor Augment: Taking 150 damage will trigger a 9m burst. Shield damage will cause a Puncture status effect while Health damage will cause a Blast status effect.
Vexing Retaliation creates a small AoE effect whenever you take damage, inflicting either Puncture or Blast status on nearby foes. The range of the blast is affected by Ability Range. Strength does not affect the damage or damage threshold of this augment mod.
Guided Effigy
Guided Effigy: Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 4,000 damage/s and restores 5 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.
Holding the Effigy ability will place a beacon on your crosshair, causing your Effigy dragon to quickly fly towards the beacon. Enemies hit by the Effigy will take 4,000 elemental damage and restore five Energy to Chroma. Using Effigy this way also resets its AoE stun cooldown, allowing you to spam Effigy's stun if you continuously tell it to move. Damage from this augment is affected by Strength, and the Energy returned is affected by Efficiency. The more Efficiency you have, the less Energy you'll receive.
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Chroma Builds
Chroma is a simple Warframe to build for. Your most important abilities, Elemental Ward and Vex Armor, prefer a high amount of Strength and Duration. Range is a dump stat for most builds, and Efficiency can be circumvented with Arcane Energize or the Zenurik Focus school.
Unfortunately, the best Strength and Duration mods in Warframe are either Corrupted or Primed mods, all of which have ten ranks. Chroma requires at least a few Forma and some high-level mods to reach their potential. If you aren't willing to invest a few Forma into a Warframe, we highly recommend you play another Warframe like Inaros or Nidus. For those that invest in Chroma, they'll have access to a great boss killer that can solo Profit Taker and most Steel Path bosses.
As mentioned earlier, we highly recommend you use the Zenurik Focus School. Most Chroma builds sacrifice Efficiency for Strength, so you'll want to counteract this by using Wellspring and some of Zenurik's useful Energy-related passives. If you don't mind using Energy Pads to refill Chroma's Energy in tough missions, Unairu is also an option to give yourself knockback immunity—a useful boon if you don't own Primed Sure Footed.
Archon Shards
Chroma benefits from Ability Strength and Duration (Crimson) Shards. You might also want to consider giving Chroma Starting Energy (Amber) Shards if you find yourself spamming Energy Pads at the start of Profit Taker or Eidolon hunts. All of Chroma's core abilities scale well with Strength and Duration, so spec for whichever stat you find more valuable. None of the builds showcased below will be using Archon Shards.
Eidolon And Profit Taker Chroma (3 Forma, No Subsume)
- Forma: 3 (2V, D (Exilus))
- Subsume: None/Preference
- Element: Cold
Chroma's main use is to deal heavy damage versus Eidolons and the Profit Taker Orb, so this build focuses on boss DPS with as little investment as possible. You'll need three Forma and Steel Charge to fit all of these mods on your Chroma.
This build focuses on Strength and Duration by using some staple Corrupted mods: Blind Rage and Narrow Minded. This grants nearly twice as much Strength and Duration at the cost of Efficiency and Range, respectively. We don't care about Range, but Efficiency is somewhat important here. Instead of using Fleeting Expertise or Streamline, we're going to use Hunter Adrenaline or Rage to convert some HP damage taken into Energy. With how tanky Chroma is, you'll have no issues keeping your Energy reserves up.
Primed Continuity and Umbral Intensify will help improve your Strength and Duration. Umbral Vitality will buff Intensify and give you much more HP. Try to fit Primed Sure Footed in your build to become immune to staggers, seeing as Profit Taker and Eidolons have a ton of knockdown attacks. For the rest of your slots, try to increase your Strength and Duration some more. We use Augur Secrets and Message since they don't drain much capacity.
We don't typically recommend Arcanes, but we highly recommend you use Arcane Nullifier to negate all Magnetic procs from the Eidolon and Profit Taker fights. This will make managing your Energy far easier. If you still struggle with maintaining Energy, use the Zenurik Focus school. You can also use Arcane Energize in your second Arcane slot, provided you own a set.
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Umbral Chroma (5 Forma, Empower Subsume)
- Forma: 5 (2 Umbral, 2V, D (Exilus))
- Subsume: Empower (Helminth)
- Element: Cold
This build costs two Umbral Forma and hundreds of thousands of Endo. Only make this build if you have the spare materials and love Chroma. Most players will do just fine with the previous build.
If you love Chroma and want to min-max this Warframe, you'll want to make an Umbral Chroma build. We'll be using Umbral Vitality, Intensify, and Fiber to give Chroma an absurd amount of HP, armor, and Ability Strength. As with the last build, Blind Range and Narrow Minded provide the most Strength and Duration out of their competition. We also use Transient Fortitude and Primed Continuity to buff these stats even more.
Umbral Fiber and Cold Elemental Ward will give you more than enough armor, but you might need more survivability in Steel Path content. That's why we're using an Adaptation as well, granting damage resistance as you take damage. We use an unranked version since it doesn't affect the mod's DR cap. Use your preferred aura, and slot Primed Sure Footed in your Exilus slot to ignore stun and knockback effects. To boost our survivability even more, we'll be using Empower from the Helminth system to get even more Ability Strength for Elemental Ward and Vex Armor.
For Arcanes, Arcane Energize and Grace are your best options. Energize will help keep your Energy economy afloat, and Grace will give you passive HP regen when you take damage, drastically improving your survivability. As with the previous build, if you struggle with Energy, use the Zenurik Focus school.
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Next: Warframe: Equinox Complete Guide – Drops, Abilities, And Builds
FAQs
How To Craft And Play Chroma – Warframe? ›
Chroma and its nearby allies are imbued with defensive energy. When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases. Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
How does chroma work in Warframe? ›Chroma and its nearby allies are imbued with defensive energy. When Shields are hit, Chroma and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases. Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
What do you need for chroma? ›Acquisition. Chroma's main blueprint is rewarded upon completion of the quest The New Strange. Component blueprints are awarded by completing Junctions. The Neuroptics will be rewarded after completing the Uranus Junction, the Chassis the Neptune Junction and the Systems the Pluto Junction.
Is Chroma good in Warframe? ›Grind Hard Squad's solo-oriented Chroma Prime build is a great go-to for when you feel like walking the Steel Path (it's essentially a survivability-oriented version of their earlier high-damage, high-defense Chroma build, so it's much better suited to higher-level Missions).
How rare is chroma? ›Chromas are the second highest rarity of blooks, and require a huge amount of dedication and grinding in order to obtain. There are currently 21 different kinds of Chroma Blooks. As rare as they are, they require a huge amount of luck to obtain, ranging from 0.05% to a 0.02% drop rate.
Can you get a chroma without the skin? ›No, you still have to buy the skin itself. However, if you get the chroma, you can take as long as you want to purchase the base skin. For example, if you received the Garen chroma today, you could wait until next year to unlock the base skin and the chroma would automatically be unlocked at the same time.
Can you craft a chroma? ›This is currently the only Chroma Weapon that is obtainable through crafting. It requires 10 godly metals and 10 godly shards to craft it, meaning that players need to salvage at least ten Seers and another godly weapon to obtain the required materials.
What box has chroma? ›Chroma Weapons | ||
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Name | Type | Obtained From |
Chroma Laser | Gun | Gun Box 3 |
Chroma Heat | Knife | Rainbow Box |
Chroma Shark | Gun | Gun Box 2 |
As you can see, the Blueprint is a Common drop from Neo K2 relics, which means you can leave those untouched and farm away with a pretty good success rate.
How do you set up chroma? ›- Ensure that your Razer Synapse 3 is up to date.
- Launch Synapse 3 and navigate to the “MODULES” tab.
- Hover over “CHROMA CONNECT” and select “ADD”. Wait for Chroma Connect to finish downloading.
How do I enable chroma effect? ›
- Open Razer Synapse 2.
- Select any of your Chroma-enabled products.
- Select the “CHROMA APPS” tab at the top of the bar.
- Select “ON” or “OFF” to enable or disable the Chroma Applications.
In The New Strange quest, Lotus said that Chroma is one among the strongest warframe.
What is the hardest chroma to get? ›Tropical Globe is a chroma blook. This means that you do not have it by default. It must also be unlocked through the Blizzard Box. Being the rarest and hardest chroma blook to get, it has a drop rate of 0.02%, and it can be sold for 300 tokens.
What is a good weapon for chroma? ›Recommended Weapons
Chroma doesn't need any specific weapon setup, so Ignis, Epitaph, and Guan Dao will serve their respective purposes, and of course, if you can afford the Prime, Wraith or Vandal versions, the better. Use as many Forma on them as you see fit to achieve the desired build, and you'll be good to go!
- Octavia.
- Wisp.
- Khora.
- Wukong.
- Saryn.
- Garuda.
- Gauss.
As a Prime Warframe, Chroma Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb and can occur even if the Death Orb has been previously destroyed.
What is the best chroma element? ›Heat for EHP, cold for practical survivability (cold procs on enemies for DR is better than extra HP), and toxin for eidolons. Electric is useless. All of them except electric have their uses.
What is legendary chroma? ›skins are recolored variants of a champion's classic or purchasable skins. Each Chroma is available for purchase individually for 290, as well as part of a bundle known as a Chroma Pack at a discounted price. Chromas go on sale for 2000 or.
What is harvester worth? ›Item | Value | Rarity |
---|---|---|
Harvester | 1,150 | 4 |
Swirly Axe | 950 | 5 |
Icebreaker | 160 | 2 |
Elderwood Scythe | 155 | 2 |
You can directly refund individual chromas with a token. Chroma bundles purchased within the last 90 days are refundable as well, but require a ticket to Player Support with the subject “Chroma Bundle Refund Request.” Each chroma bundle counts as one token.
Is it cheaper to buy the chroma bundle? ›
All chroma packs are actually the same price at launch: 590 RP. When you go to buy a chroma pack, though, the bundle tech actually recognizes whether or not you have the champion or skin and includes them in the price if you don't.
Does chroma change skill color? ›Chromas don't change ability colors, other than idle glows in the character.
What is the most common chroma? ›Green and blue may be the most common chroma colors but they are not the only options. Technically speaking, any solid color can be used as a background.
How many packs do you need to open to get a chroma? ›If you buy 500 blizzard packs, you will have a 22% chance of getting a chroma snow globe. If you buy 1,000 packs, you will have a 40% chance. If you buy 2,000 packs, you will have a 63% chance.
Is there a chroma Luger? ›Chroma Luger is a chroma gun that is obtainable by unboxing it from Gun Box 1 or through trading.
Can chromas be gifted? ›Chromas also can't appear in Mystery gifts, but it's not off the table, and we'll continue to explore this in the future. Mystery gifts cost more RP than a single chroma, so we would have to come up with a better solution to include them in mystery gifting. WILL YOU MAKE MORE CHROMAS FOR BASE CHAMPIONS?
What color has the strongest chroma? ›Red reaches maximum chroma at a middle value. The hand-painted chart takes the three hues through all possible degrees of chroma and value. Yellow becomes a brown when it darkens, and you just can't get a strong chroma from a dark yellow.
What can you do with chroma? ›Green screen, also known as chroma key, is a special effects technique that lets you remove a chosen color from video clips and relate it with another video or image.
What is a chroma bundle? ›Skin Chroma Bundles description
It is a skin-specific bundle. It contains the selected skin, all of its chromas, and the base champion of the skin.
To enable or disable the Chroma Workshop Apps:
Select CONNECT > APPS. Enable "CHROMA APPS". Select the App and toggle the "ENABLE THIS APP" to enable or disable the app. Some Apps will also need to be launched after they are enabled.
What is chroma work? ›
The Chroma key technique is the process by which a specific color is removed from an image, allowing that portion of the image to be replaced. This color can be any solid color, most commonly blue or green. Chroma keying can also be used as a verb for the act of removing a solid color from an image.
How do I set up Razer Chroma for games? ›Go to “PROFILES” > “LINKED GAMES”. Click on any game from the list. Click “Select a device and its profile to launch automatically during gameplay” to select the Razer device or Chroma Effect it will link with. button of the corresponding Chroma Effect or device to select a specific Chroma Effect or profile.
How do you fight Chroma? ›He is completely immune to all damage and cannot be killed by normal means. He can only be defeated by being scanned with the Synthesis Scanner.